Dot Conquest

Supply lines and attrition: why your dots wear down

Which land is supplied, what faded land means, how fast dots lose health on enemy or cut-off land, and how to keep an army supplied in Dot Conquest.Updated 13 October 2026

Sometimes an army that won every fight comes home half its size. That is attrition: dots that stand in the wrong place lose health over time. It is the rule that stops an army from marching anywhere forever, and it is easy to avoid once you can see it.

Supply: land that connects to a city

A city supplies the land around it, out to a distance that depends on its type. Land within reach of one of your cities, and connected to it through your own land, is supplied. Land that is yours but out of reach, or cut off by a rival's land, is not, and the game draws it faded so you can see it at a glance. Every side's cut-off land is faded, not only yours.

Attrition: where dots wear down

So there are three kinds of ground for your dots:

Where your dots standWhat happens
Your own supplied landNothing: they are safe
Neutral landNothing: it is safe
Enemy landThey wear down
Your own land, faded (cut off)They wear down

The game also tells you when it starts: the first time your side takes attrition after a quiet spell, you hear it.

Why it matters

  • Long marches cost dots. Walking through enemy land to reach a far city wears your group down on the way. Arrive smaller than you left.
  • Deep raids starve. A group sitting deep in rival land, far from your cities, loses health every few seconds while it waits.
  • Cutting a supply line hurts a rival twice. If you wall off or take the city that supplies an area, every rival dot standing there starts to wear down.

Keeping an army supplied

  1. Expand in steps. Take a city, let its land connect, then move on from there. Each city pushes your supply further.
  2. Fight near home. A battle on your own land costs the attacker health and costs you nothing. Draw fights onto your ground when you can.
  3. Watch the fade. If land under your army turns faded, your line has been cut. Either retake the link or fall back (double right-click one of your cities).
  4. Medics help, a little. A Medic heals dots beside it, which can outpace slow wear for a while. See when support units are worth it.

Supply and walling in

Supply and enclosure work together. Walling in a rival's land does not just take it; any of his dots left standing outside his supply start to wear down. And a pocket of your own far from your cities will be faded until a city's reach connects it. See flipping land by enclosure.

Supply and terrain

Some ground is slow to cross, which means more time spent wearing down on a long march through enemy land. A route along a road is quicker; one through a swamp is slower. See the terrain guide.

Where to go next

Try it in the browser, free

The full game runs in a desktop browser, with nothing to install.

Play Dot Conquest

Numbers on this page are read from the game's own rules (game commit a751efd7), so they change when the game does.