Dot Conquest

The siege phase: how long battles end

What changes when Dot Conquest's siege phase begins: faster captures, crumbling garrisons, besieged cities that stop producing, and how to plan for it.Updated 13 October 2026

Every real-time strategy game has to answer one question: what happens when neither side can break through? Some end the game on a timer. Dot Conquest never wins a battle on time. Instead, at a fixed point on the clock, the siege phase begins, and cities become much easier to take. Stalemates break, and somebody wins by conquest.

When it starts, and what changes

From 6:00 on the battle's clock, then, three things are true for the rest of the battle:

  1. Capture rings are shorter. A city falls to a smaller crowd, faster.
  2. Garrisons crumble. The guards that make a city hard to take wear away.
  3. A besieged city stops making dots. If an enemy stands beside one of your cities, it produces nothing until he is gone.

You cannot miss it: the clock in the top bar changes to crossed swords, in the warning colour, and stays that way. A message announces it too.

Why it is there

Without it, two careful players could sit behind their cities forever. The siege phase tilts the game toward attack: every city is more fragile, and a city with an enemy at its gate is not even making defenders. Whoever is ready to move when it starts usually wins.

Before the siege: plan for it

  • Know the clock. The top bar shows the battle's time. As 6:00 approaches, decide where you will attack.
  • Mass your army. In the siege phase, one big group taking cities one after another is far stronger than many small groups.
  • Bring Sieges. The Siege dot cracks Heavies and shells crowds, and crowds are exactly what defend cities. See the three abilities.
  • Shore up your weak cities. A city on its own, far from your army, is the one that falls first once the siege begins.

In the siege: what to do

  • Keep enemies away from your cities. One enemy dot beside your city stops it making dots. Clear them quickly.
  • Stand beside his cities. The same rule works against your rival: park a group next to his city and it stops reinforcing.
  • Go for the win. Holding every city or 90% of the map ends the battle. With rings shorter, a run of captures can finish it fast.

Cards that care about the siege

A couple of cards keep a garrison in your cities, and they end when the siege begins: Garrison Oath and Watchmen.

Plan around that: a garrison card holds your cities early, not late.

On some campaign levels a side keeps its garrisons through the siege, and when that is so, the level card says it.

A medal for finishing early

Every campaign level has stars to earn, and one kind asks you to win before the siege begins:

Where to go next

Try it in the browser, free

The full game runs in a desktop browser, with nothing to install.

Play Dot Conquest

Numbers on this page are read from the game's own rules (game commit a751efd7), so they change when the game does.