Units guides
The five kinds of dot, who beats whom, and the three abilities.
- Hard counters and soft counters: a player's guide
What strategy players mean by hard and soft counters, why games use each, and how to tell which kind you are facing so you know when numbers can win anyway.
- The three abilities: Heavy charge, Siege shell, Medic burst
The three things dots do by themselves in Dot Conquest: when each one fires, what it does, how long it rests, and how to set it up.
- Unit counter chart: who beats whom in Dot Conquest
The five kinds of dot side by side: their health, damage and speed, which kinds each one beats and loses to, and how to use the matchups in a fight.
- Veterans and city levels: how dots and cities grow
How a dot gains ranks by fighting, how a city levels up with the land around it, what each one gives, and why both reward patience in Dot Conquest.
- When are support units worth it? Healers and artillery in strategy games
Healers and artillery look weak on paper. When they pay for themselves, when they are wasted, and how to tell in Dot Conquest and other strategy games.